KDE Goals: Reveal of the New Goals
summary
Three concrete goals: streamlined application development experience pledges outreach to schools and technical courses, tooling guidance for C++/Qt and KDE Frameworks, and a plan to publish starter tasks so students can ship real KDE patches; input stack targets mouse, touchpad, drawing tablets, game controllers and accessibility with System Settings fixes and notes that the keyboard KCM is already rewritten; KDE Needs You formalizes mentorship into recruitment, cites a retention rate under 10% and a launched mentorship website plus a Chinese program to scale contributors.
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chapters (7)
- 0:00Introduction and voting results
- 2:21Goal one explained
- 3:48Goal two explained
- 5:24Goal three explained
- 14:03How outsiders can help
- 20:08Audience questions
- 34:26Call to action and wrap-up
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