~/panel

Fireside chat with SANDBOX stage of gaming development and AI implementation

Panelat AIBC Asia 2025 · 2025-06-01..06-04· [web3, large-language-models]
name:Joe Josue
links:none on file
links:none on file
slides:none on file

The Sandbox reports a 13‑year arc, 8 million users and roughly 3,000 published games today, and is pushing AI to cut creator friction: internal AI dev kits that turn a scene into a Christmas environment in a minute and aim to shrink no‑code game builds from months to weeks. The platform experiments with AI agents and autonomous payments, sees huge creator abundance ahead, flags agency job loss as a risk, and says lifelike AI NPCs are a tactical priority but not yet shipping.

AI-written summary · about

  1. 0:00Gaming and AI in web3
  2. 1:55Sandbox evolution and state
  3. 3:40Web3 gaming monetization challenges
  4. 5:47Sandbox milestones and creator economy
  5. 7:13Web2 vs web3 gaming divide
  6. 9:17AI accelerating game dev
  7. 12:28AI risks and future of gaming work
  8. 14:53AI abundance and creator economy
  9. 16:19Sandbox shaping AI gaming
  10. 18:26Sandbox missing games and vision
  11. 19:08Underrated AI in game dev
  12. 20:32AI NPCs and closing thoughts
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