Agents FC: Harness Agents Into a Winning Team
summary
A concrete recipe for turning fragile multi‑agent systems into observable, governed teams: build a harness with runtime, observability and governance layers, split work into specialized agents (captain, striker, defender, reviewer), log every handoff, and add feedback checks so failures are caught before they propagate. A first black‑box version suffers non‑determinism; reworking it into Agent FC v1→v2 and wiring tools via Amazon Bedrock AgentCore plus a gateway, tool registry, Lambda tools and CloudWatch traces delivers three harness layers of control and repeatability.
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chapters (17)
- 0:00Introduction
- 1:32Why agent teams resemble football teams
- 1:45Reliable agents need a reliable harness
- 2:04Dividing work and engineering context
- 4:02The agent loop and orchestration
- 5:38Football as a model for multi-agent systems
- 5:51Agents FC version one
- 8:16Why the black-box design failed
- 9:36Harness engineering
- 11:04Three layers of an agent harness
- 12:24What version one was missing
- 14:10Agents FC version two
- 14:55Mapping the system to Amazon Bedrock AgentCore
- 16:16AgentCore demo
- 18:02Multi-agent football simulation
- 20:23Recap
- 21:06Resources and closing
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