Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game
summary
A deformable smartphone case with bend sensors at corners (a flexible silicone sleeve) and a game called PaperNinja mobile game test whether bend gestures are learnable and memorable. Thirty participants (10 per condition) try three pre-game training levels across two sessions one week apart. Teaching gesture-to-action mapping yields faster first-run completion times and fewer gestures, while gesture-only training gives the worst actual and perceived performance; after a week all groups remember controls by discovery.
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chapters (14)
- 0:00Introduction
- 0:30Takeaway Message
- 0:58Deformation Interaction
- 1:40Around Device Interaction
- 2:16Learnability Memorability
- 3:23Flexible Prototype
- 3:57Paper Ninja
- 4:43Luigi
- 5:26Study
- 6:13Data Collection
- 6:46Results
- 7:20Member Ability
- 8:06Conclusion
- 8:29Questions
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