~/talk

Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game

Talkat ACM ISS 2017 · 2017-10-18..10-20· [ux-and-product-design]
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A deformable smartphone case with bend sensors at corners (a flexible silicone sleeve) and a game called PaperNinja mobile game test whether bend gestures are learnable and memorable. Thirty participants (10 per condition) try three pre-game training levels across two sessions one week apart. Teaching gesture-to-action mapping yields faster first-run completion times and fewer gestures, while gesture-only training gives the worst actual and perceived performance; after a week all groups remember controls by discovery.

AI-written summary · about

  1. 0:00Introduction
  2. 0:30Takeaway Message
  3. 0:58Deformation Interaction
  4. 1:40Around Device Interaction
  5. 2:16Learnability Memorability
  6. 3:23Flexible Prototype
  7. 3:57Paper Ninja
  8. 4:43Luigi
  9. 5:26Study
  10. 6:13Data Collection
  11. 6:46Results
  12. 7:20Member Ability
  13. 8:06Conclusion
  14. 8:29Questions
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