~/talk

Building Portable C++ Packages: The Curse of Abundance

Talkat ACCU 2021 Online · 2021-03-10..03-13· [c-and-cpp]
slides:none on file

Built a vinyl-to-digital app called Songcorder that must run on Linux, macOS and Windows; initial build chain stitches together Makefiles, Waf, CMake and ad-hoc shell scripts and fetches artifacts from flaky AWS S3 buckets, causing long CI builds and deleted binaries. Moved to Conan + CMake for dependency declarations, then produced per-platform binaries via Travis and hosted them on GitHub to cut rebuilds. Desktop packaging uses AppImage on Ubuntu 16 for Linux, DMG for macOS and NSIS for Windows; maintenance and modernizing CMake remain.

AI-written summary · about

  1. 0:00VIRTUAL EVENT Building Portable C++ Packages: The Curse of Abundance
  2. 1:04How to build C++ code?
  3. 1:59What about cross-platform compatibility?
  4. 2:38Maybe some IDE support?
  5. 3:13Building an app with some Open Source dependencies
  6. 3:54Dependency management
  7. 5:07Choosing a build tool for an app
  8. 6:10How to handle the deps?
  9. 8:00What I didn't like
  10. 9:12Time to clean up!
  11. 10:44More cleaning up
  12. 13:28Linux packaging
  13. 13:54Applmage
  14. 16:51Questions?
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