Panel Discussion
summary
Two-year postmortem on real Vulkan usage with concrete changes and pain points: Vulkan 1.1: HLSL legalization, shader-model 6 wave ops, separate depth/stencil transitions made it into the spec; protected memory for DRM, cross-process memory sharing, YCbCr formats solved platform gaps; pipeline creation is heavy so persist pipeline caches and use derivatives for big startup wins but vendor support varies; outstanding topics include countable fences, sparse resources, residency control, video-decode interop, and portability guidance for getting “95%” performance across GPUs.
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