Stephen Lee
where else to find them
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what they talk about
all 7 in the filters
where they keep going back
no series more than once — all 5 in the filters
on a stage with
all 23 in the filters
who talks about the same things
- Nick Murray11 talks
- Oliver Kern7 talks
- Patrick McGrath5 talks
- Oscar Clark45 talks
- Craig Chapple9 talks
- Josh Nilson11 talks
| title | conference | date |
|---|---|---|
| Steering Semantic Data Processing With DocWrangler | UIST 2025 | 2025-09-28 |
DocWrangler is an IDE that layers on DocETL to turn LLM calls into repeatable map/reduce-style pipelines, letting users inspect outputs, annotate them, and… | ||
| Panel: Beyond Acquisition: Lessons for Better Player Retention. | Pocket Gamer Connects Helsinki 2023 | 2023-09-12 |
Concrete retention moves include increasing daily login rewards and clear progression loops so players feel regular wins, plus overlapping long events with… | ||
| Ride Substitution Using Electric Bike Sharing: Feasibility, Cost, and Carbon Analysis | UbiComp 2021 | 2021-09-21 |
Analysis uses 19M CityBike trips and 354M taxi trips from NYC and a linear optimization that assigns regular bikes to short rides and e-bikes to longer ones… | ||
| What can Hypercasual Games Teach the World? | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Hypercasual development centers on rapid testing and ruthless iteration: teams build a prototype in one to two weeks (often in Unity), run creative-driven UA… | ||
| When is the Right Time to Start Thinking, Testing & Delivering Live Ops? | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Starts testing live ops in soft launch with hypothesis-driven A/B experiments on day‑1/day‑7 retention, progression and ad strategy, and ships tooling for CRM… | ||
| nothing matches | ||