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Stephan Dilly

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titleconferencedate
Journey to Fullstack Mobile Game Development in Rustcode.talks 20242024-09-19
Five-year adoption story: Rust starts as a shared library called via C FFI from a Unity C# frontend and Go backend, evolves into a pure Rust backend (Warp)…
Talk on
A journey to fullstack mobile game development in RustOxidize Conference Berlin 20242024-05-28
Over five years of incremental adoption show that fullstack Rust is practical for mobile games: a Go + C FFI prototype evolves to Rust backends (fixed a broken…
Talk on
Data Binding Architectures for Rapid UI Creation in Unitycode.talks 20172017-09-28
Claims a reusable Unity framework that actually works: a typed message bus replaces string topics, a view‑model layer with editor bindings lets artists drag UI…
Talk on
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