Pietro Gagliano
where else to find them
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| VR Workflow: A Full Case Study | FITC Toronto 2015 | 2015-04-12 |
Case study shows how a TV promo for FOX’s Sleepy Hollow becomes a Comic-Con VR installation: uses Unity for the realtime build, Blender and After Effects for… | ||
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