Joakim Ohlander
where else to find them
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| Architecting Content for a Live Service Game | Unreal Fest Europe 2019 | 2019-04-10 |
YAGER documents moving Dreadnought from roughly ~100 assets to ~5,000 and hitting startup times (14s → 1m30s), editor slowdowns (1:13 → 4:22) and OOMs. Fixes… | ||
| nothing matches | ||