Cal Armstrong
where else to find them
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| 3D Audio in Games: What, Where, Why and How? | Develop:Brighton 2021 | 2021-10-26 |
Clear, actionable claims: a bottom-up explanation of 3D audio from HRTFs to implementation, concrete measurement and rendering steps, and practical PS5 best… | ||
| nothing matches | ||