Andrii Kostiushko
where else to find them
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| Game Design lessons from designing Football, Tactics & Glory | Games Gathering 2018 | 2018-12-08 |
Design process shows concrete moves: quick dirty prototypes prove fun or fail, one mechanic trims match length from 40–60 minutes to ~10 minutes while keeping… | ||
| nothing matches | ||