~/talk

Tic Tac Types

Talkat TyDe 2019 · on Sunday, 2019-08-18· [compilers-and-language-design]
links:none on file
linkedin:nicolasgwu
slides:none on file

Implements Tic‑Tac‑Toe with dependent types: starts from unsafe |String| boards, moves to vectors that know their length, then encodes moves as data constructors so invalid move sequences fail to compile. Introduces a type‑level Tic‑Tac‑Titanium and a recursive nested‑board variant where wins cascade up the tree; the compiler enforces soundness but implementation time and complexity grow substantially, so it works reliably at the cost of significant developer overhead.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11Tic Tac Toe with types
  3. 3:43Game logic and wins
  4. 5:07Type-level Tic Tac Toe
  5. 6:56Lessons and limitations
  6. 7:59Recursive structure
  7. 9:47Indexed syntax functors
  8. 10:09Conclusion
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