Taming the Cost of Telemetry: How Riot Games Reined In...
summary
Riot ingests ~3.9 petabytes/month into telemetry and finds ~40–60% unused; migration to DataDog agents + Vector collectors plus team rules (metric graduation PRs, aggressive log sampling, EVPF defaults) cuts waste. A single change — blocking zero-valued metrics at the vector layer — yields ~99.9% cardinality reduction for one service; company-wide log ingest drops ~80%, monthly overspend alerts catch thousands in leakage, and cost attribution ties bills to service owners.
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chapters (11)
- 0:00Introduction to Riot Games
- 2:45The telemetry cost problem
- 5:13Assertions and principles
- 7:34Migration and organization
- 9:51Standards for waste control
- 13:15Real-world optimization stories
- 17:51Accountability and attribution
- 21:22Alerting and prevention
- 22:38Lessons and outcomes
- 25:37Operational threats
- 28:35Final notes and conclusions
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