How to Become a GPU Engineer in an Hour
summary
An introduction to GPU programming aimed at mobile developers, explaining why GPUs power games, VR/AR, cryptocurrencies and machine learning and that mobile devices (like iPhones) also contain GPUs. It presents practical approaches to get started with GPU engineering quickly, focusing on mobile platforms and current trends in GPU-powered applications.
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chapters (7)
- 0:00Introduction
- 6:03GPU history
- 14:31How rendering works
- 23:31General-purpose GPU
- 35:15Metal for computing
- 37:26MPS and Core ML
- 40:15Q&A
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