IndieGameBusiness Sessions: From Pitch to Partnership 2026
2026-02-18
-- online --
who it's for
indie studio founders, producers and project leads, business development managers, game designers, publishers and investors, legal and contracts advisors
topics
pitch deck structure; playable vertical slice demos; demo video editing; market validation metrics; publisher deal terms; government funding incentives; cultural authenticity in games; pitch practice and timing; investor negotiation tactics; live pitch review feedback; trailer length and hero art
| title | author | length |
|---|---|---|
| Effective Pitch Design: Do’s and Don’ts | Margarita Pino | 01h 01m |
Keep the pitch tightly focused on the game: a demo that actually shows the game feel and art you promise, not an engine prototype with no visuals. Keep decks… | ||
| What Publishers and Investors Want To See In Your Pitch | Ivan Carrillo, Jay Powell | 58m |
Clear checklist: investors prioritize people over game and ask early, can we sell this? — not genre buzzwords. Joystick Ventures signs rough prototypes if the… | ||
| Pitch Like a Game: Turning Indie Pitch Decks into Winning Experiences | Mwaaba Alec, Mwaaba Alec Mugala | 01h 00m |
Argues that pitch decks must be structured like a player journey (hook, core loop, market/economy, roadmap, ask) and shows concrete tactics: two-hook speedruns… | ||
| Art of Pitching: How to Pitch Your Game, Your Idea, Yourself | Travis Gibson | 01h 00m |
Starts from the claim that emotion and psychology beat templates: craft an elevator pitch focused on emotion (example: “that stomach‑drop panic during a… | ||
| Winning Partnerships: Pitching & Collaboration with Government & Investors | Hugo Abel Castro | 01h 00m |
Covers concrete tactics: how to structure a pitch (executive summary, USP, market data, financials), tools to name (Unity/Unreal), and surprising facts like… | ||
| After the Pitch: Negotiating the Contract | Andrew Thomas | 59m |
Covers how typical third‑party publishing deals actually allocate rights and money: explains perpetual non‑revocable license is usually a red flag, when… | ||
| Authenticity Sells: A Better Way to Pitch Cultural Games | Nathaly Setareh Kalantar Cuellar | 01h 01m |
Practical step‑by‑step advice for pitching culturally grounded games: a VR dancing prototype built on Peruvian music is showcased at GDC and Gamescom to prove… | ||
| Pitch Review: Live & Unfiltered | Jay Powell, Omar Khalil | 01h 03m |
Live session reviews a real pitch deck for "Project Fox" and gives concrete fixes: zoom key art so the hero reads, edit the trailer down and label each… | ||
| After the Event with Ash and Indie | Ash Quesan, Indie | 57m |
Recap of the post-event debrief lists concrete outcomes: a pitch competition with 21 finalists and judges drawn from industry, $3,000 in prizes, winners… | ||
| nothing matches | ||