Effective Pitch Design: Do’s and Don’ts
summary
Keep the pitch tightly focused on the game: a demo that actually shows the game feel and art you promise, not an engine prototype with no visuals. Keep decks to 10–15 slides, every page earning its place. Show concrete market validation, clear milestones, and the exact funding request—ask for one budget, never present multiple scopes. Team slide lists prior credits, roles, and mitigation plans. If prototype, art and gameplay match the deck, the meeting moves forward; mismatches close it.
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