~/talk

Authenticity Sells: A Better Way to Pitch Cultural Games

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Practical step‑by‑step advice for pitching culturally grounded games: a VR dancing prototype built on Peruvian music is showcased at GDC and Gamescom to prove viability; avoid mood‑board dumps and slides that reduce culture to a skin; create different pitch decks per stakeholder and a one‑line cultural elevator pitch; show how culture actually shapes mechanics and the core loop (remove it and the game breaks); keep text short, include market positioning and team credibility, and expect to iterate (three or four deck versions is normal).

AI-written summary · about

  1. 0:00Introduction
  2. 1:07Cultural games overview
  3. 4:18Personal experience note
  4. 10:18Pitching pitfalls
  5. 17:06True cultural games
  6. 22:07Representation vs structure
  7. 27:49Pitch deck tips
  8. 36:38Culture in mechanics
  9. 41:36Authenticity and appropriation
  10. 45:32One-sentence pitch
  11. 47:17Market language for publishers
  12. 51:12Pitch deck essentials
  13. 57:14Culture in every slide
  14. 57:35Q&A
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