~/talk

After the Pitch: Negotiating the Contract

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Covers how typical third‑party publishing deals actually allocate rights and money: explains perpetual non‑revocable license is usually a red flag, when sublicensing is needed (Steam, manufacturers, marketing partners), and how exclusivity can block developers who already self‑publish. Uses concrete money examples: 60% royalty asked by publishers can make sense if they fund QA/marketing and give an advance; $50,000 recoup thresholds and a 70/30 inversion model; audit rights triggered if discrepancies exceed 5%. Also flags long automatic renewals and buyout/selloff mechanics.

AI-written summary · about

  1. 0:00Contract negotiation intro
  2. 1:52Publishing agreements overview
  3. 6:06License grant key elements
  4. 17:55Royalties and recoup terms
  5. 33:16Term and termination clauses
  6. 45:02First refusal and sequel rights
  7. 48:14Boilerplate clauses
  8. 58:15Q&A
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