After the Pitch: Negotiating the Contract
summary
Covers how typical third‑party publishing deals actually allocate rights and money: explains perpetual non‑revocable license is usually a red flag, when sublicensing is needed (Steam, manufacturers, marketing partners), and how exclusivity can block developers who already self‑publish. Uses concrete money examples: 60% royalty asked by publishers can make sense if they fund QA/marketing and give an advance; $50,000 recoup thresholds and a 70/30 inversion model; audit rights triggered if discrepancies exceed 5%. Also flags long automatic renewals and buyout/selloff mechanics.
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