Panel: Riding The Wave: Joining the 14 Million Esports Enthusiasts & 11 Million Esports Gamers
summary
Panel unpacks concrete scale and tools: MENA counts 14 million Esports enthusiasts and 11 million Esports gamers (240 million worldwide), platforms report 60M users and a 7M-player tournament base running 1,600 daily scrims across 24 titles. Technical builds use Unreal Engine and XR for stadium-like virtual spaces with browser/PC/console fallbacks. Key takeaways: mobile-first growth (PUBG Mobile, Free Fire, Clash of Clans), publisher-led sustainability, need for localization, government backing, and new monetization such as subscriptions to fund teams.
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chapters (10)
- 0:00Esports panel intro
- 1:17Panelist backgrounds
- 4:24Global Esports trends
- 10:00Government role in Esports
- 13:52Education shaping Esports
- 17:45Pro team challenges
- 24:10VR in Esports
- 26:37Brands in Esports
- 31:10Financing Esports
- 34:45Closing remarks
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