Keynote: Earning Incremental Revenue From Audio Ads
summary
Panel argues that embedding audio ads into games adds real incremental revenue without interrupting play, citing AudioMob’s SDK, volume detection and audio pass‑back, and optional click banners; Mad Hook reports rapid integration in an open‑world Uber title and recommends capping to 2–3 ads per 10‑minute session. Measured outcomes: U.S. audio CPMs around $10–15 (video $40–100), a word‑puzzle case hit $15 CPM, and listen‑rate/reward redemption serve as primary metrics; creative tips: 15s, localized, sonic branding.
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chapters (15)
- 0:00Audio ads in gaming
- 1:41Panelist introductions
- 6:18First audio ad experiences
- 9:50Implementing audio ads
- 13:43Audio level management
- 17:15Creative advice for audio ads
- 22:10Audio ad case studies
- 26:22AI in audio advertising
- 29:51Brand safety in audio ads
- 33:49CPMs: video vs audio
- 35:12Reach vs addressability
- 38:24Future of audio ads
- 41:13Brands switching to audio
- 44:21Audio ad sector hopes
- 47:12Closing & Q&A
